public class AudioSFXPath
{
    // 玩家音效
    public const string PLAYER_JUMP = "Art/Sounds/Jump";                  // 跳跃
    public const string PLAYER_ATTACK = "Art/Sounds/Attack";              // 攻击
    public const string PLAYER_HIT = "Art/Sounds/Hit";                    // 受伤
    public const string PLAYER_DEATH = "Art/Sounds/Death";                // 死亡
    
    // 道具
    public const string PROP_SCORE = "Art/Sounds/Score";                  // 得分
    public const string PROP_BULLET_EXPLOSION = "Art/Sounds/Explosion";   // 爆炸
    public const string PROP_SAVE = "Art/Sounds/Save";                    // 保存
    public const string PROP_NEXTLEVEL = "Art/Sounds/NextLevel";          // 下一关
    public const string PROP_LOADSCENE = "Art/Sounds/LoadScene";          // 加载关卡
}